Domain of the Wind

• Whispering Winds
The Demon with this Evocation can hear the flap of a butterfly’s wings from across a New York intersection, if he so desires. The Demon urges the wind to carry sounds of interest to his ears.
Cost: None
Dice Pool: Wits + Socialize + Wind
Action: Instant
Duration: 1 Scene
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: The Demon can hear things with a kind of focused and uncanny accuracy, targeting things as specific as the butterfly’s wings or as general as a particular apartment with an open window. For each success, the Demon gains an extra dice for perception rolls to hear the targeted subject.
Exceptional Successes: The Demon gains the 9 again rule on perception rolls to hear their target.
Turmoil: The winds carry noises away from the Demon in such away that he is nearly soundless. Footsteps and voices are lost to the winds. Perception rolls to hear the Demon are reduced by the number of successes on the Turmoil roll.

•• Summon Wind
This Evocation lets the Demon call up wind seemingly from nowhere. The Demon can only control the wind's general direction and use it to push against objects and people.
Cost: None
Dice Pool: Stamina + Survival + Wind
Action: Instant
Duration: Instant
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: The total number of successes rolled determines the strength of the wind summoned. Depending on how the wind is used, this strength can be added as a number of successes on an Athletics roll (to leap a long distance, for example) or it can be used as a dice pool to exert force against an object (such as pushing open a door, knocking a person over).
Exceptional Successes: No further benefit is gained.
Turmoil: The wind buffets the target with a force that causes bashing damage equal to the number of successes on the Turmoil roll. This can be bad if the character uses it on himself to leap from one rooftop to another or good if used to knock down an opponent.

••• Whipping Winds
The Demon whips the winds around himself into a fury batting aside most ranged attacks.
Cost: 1 Faith
Dice Pool: Stamina + Science + Wind
Action: Instant
Duration: 1 Scene
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success:The Demon gains an Armor rating equal to his rating in this Domain, but it applies only to ranged attacks.
Exceptional Successes: No further benefit is gained.
Turmoil:The wind is so furious it whips small objects and debris into the air around the Demon. Anything that comes into contact with the Demon suffers one point of Bashing damage per success on the Turmoil roll. Armor reduces this damage.

•••• Wind Hands
The Demon can use this Evocation to stir the winds into a frenzy strong enough to move objects at his direction or even immobilize opponents.
Cost: 2 Faith
Dice Pool: Intelligence + Athletics + Wind
Action: Instant
Duration: 1 round per success
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: While this evocation is in effect, as an Instant Action, the Demon can direct the wind to move objects as if it had a Strength + Athletics total equal to his Dominion + Wind. If he targets a light object, such as a knife or chair he may roll Intelligence + Athletics + equipment bonus to throw it at a target dealing Bashing or Lethal damage as appropriate. The Demon may target an animate being of Size 6 or smaller and direct the wind in a Grapple using his Dominion + Wind, but victims can only be immobilized. Victims can break out as normal for Grappling, but suffer a penalty to their Brawl total equal to the Demon’s Dominion and suffer a knockdown when the break free.
Exceptional Successes: No further benefit is gained.
Turmoil: All fine control is lost when trying to move objects as the winds are harsh and stir up debris that lashes and abrades the affected target dealing bashing damage equal to the Demon’s Dominion. Armor and Durability reduce this damage.

••••• Cyclone
The Demon conjures an enormous tornado which rend structures asunder and hurls foes and debris aside.
Cost: 5 Faith
Dice Pool: Stamina + Science + Wind
Action: Instant
Duration: 1 round per success
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: The Demon summons a cyclone of Size 20 that can move at speed 25 and can be directed with an Instant Action each round. The Cyclone will only remain in existence within a 200 yard radius of the Demon. The Cyclone is about 3 yards in diameter at its base and deals damage to any rooted structure (trees and buildings) of Size 15 or smaller equal to the Demon’s Dominion + Wind, Durability reduces it as normal. The Demon may target objects and creatures of Size 10 or smaller with a successful Manipulation + Science roll penalized by the Targets Defense, but not Armor (if any). Affected targets suffer immediate knockdown and are hurled a number of yards equal to the Demon’s Dominion + Wind and suffer Bashing Damage equal to the Demon‘s Dominion + Wind from impact with intervening obstacles or the fall, the storyteller decides if Armor can reduce this damage. Stationary targets larger than Size 6 can be struck automatically. The Demon can make a reflexive Manipulation roll to delicately place certain targets such as pregnant women, expensive cars and trailers in tree tops, on top of a movie theater or vehicle. Note: If the Demon cannot spend 5 Faith in one round he may spend multiple rounds sacrificing his action, movement and defense building the necessary charge of Faith.
Exceptional Successes: No further benefit is gained.
Turmoil: The cyclone cannot be controlled and simply careens off in random directions. Anything caught in the cyclone's path is treated as a target and is hurtled about or sundered as per the above rules.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License