Returning Again

When a Demon is killed, the Daemon has a limited amount of time to find a new host (a number of rounds equal to its Dominion rating) before being drawn back into Exile. The disembodied Daemon can move one mile per Dominion per round (3 Dominion means 3 miles per round). If drawn back into Exile, the character is considered lost. There is some hope of returning, but not much. Players are encouraged to beg and bribe their Storytellers.
The strain that the material world puts on a Demon is more than most can deal with, especially so soon after the destruction of its body. New bodies are sometimes difficult to find. There are Demons that prepare other humans in advance as backup hosts for the Modus of Possession or Merging. These backups are usually treated well and are normally devoted to the Demon. (See: Thralls) Once the Daemon departs the body of his old host, it is temporarily stunned. During this time without a host, it is vulnerable to being consumed by another Demon. (See: Consumption)
Unless the Demon has mastered the required Domain, returning again has a hefty cost. For a Demon, this cost is power (ranks in Dominion). Finding a new host isn't always easy and varies in cost according to the Modus chosen. When the Daemon choses a new host, it is practically starting over as a newly returned Demon. It is weak, and much of its powers are diminished. If it was powerful enough, it takes with it some of its old powers, memories and personality traits of its old self. Once finding a new host, the priorities of the Demon are usually to regain the power lost by increasing his Dominion as quickly as possible.

Each Modi has a Dominion point cost for returning after death. If that cost cannot be paid (ie. the Demon has less dots in Dominion than the cost), the Demon cannot return along that Modus.
If the Demon chooses the same Modus as his current/last Modus, the cost is one Dominion point less, as he is already attuned to that method of return.
If the Demon has mastered a certain Dominion associated with that Modus (i.e. level 5), he may pay the cost in Faith points instead of Dominion. Of course, if the Demon is low on Faith, he can still spend Dominion in its stead. These demonic masters are very difficult to banish back to Exile as they find it simple to move on to another host.

Modus of Merging
Cost: 2 permanent Dominion points
The Modus of Merging requires that the Demon find a willing host. Merging cannot be forced on a host. Willing hosts are difficult to find on short notice. Most Demons use mortal Thralls that are prepared for emergencies such as this.
Domain Return: Domain of the Soul at level 5.
New Psyche: Because the Demon and the soul of the host merge together, the character’s new Psyche is an average of the Demon's old Psyche and new host’s Morality (round down). There is no need to check for a derangement if Psyche is lost, the Merging of the new soul makes up for it.

Modus of Possession
Cost: 1 permanent Dominion point per 2 Willpower points of target host rounded up
Like the Modus of Merging, mortal Thralls work well as new hosts. But sometimes, a Demon may want to take over the body of a mortal enemy, becoming the police officer that arrested or shot him dead, for instance. All of the Demon’s Thralls are considered to have half of their true Willpower for determining the Dominion cost of this Modus. Still living soulless bodies can be possessed by expending only 1 permanent Dominion point.
Domain Return: Domain of Radiance at level 5.
New Psyche: Possessing a host takes it toll on a Demon. If a mortal had low morals, the Demon can suffer from it. Use the lower of the Demon’s old Psyche rating and new host’s Morality. If the new Psyche is less than the old, check for a derangement. If the body did not have a Morality stat (like a soulless body), there is no Psyche change.

Modus of Reanimation
Cost: 2 permanent Dominion points (1 if reanimating his own once living host body)
Dead bodies are easy to find, especially if the Demon is in an epic style battle. Bodies could be lying around left and right. The recent dead are not the Demon’s only option. Reanimating a body that has been dead for a long period of time is possible, but not usually a good idea. Decomposition is considered a death wound for the Reanimated as well. If the Demon had a living host, he could even reanimate it (Demons already on the Modus of Reanimation cannot reanimate their fallen host again). Of course, reanimating the Demon’s last host may not be the best idea, if he just died a violent death at the hands of a powerful foe or if the body was severely mangled. Note: A preexisting mindless zombie can be taken as a host for only 1 permanent Dominion point.
Domain Return: Domain of Death at level 5.
New Psyche: Some memories persist in the remains of the new host, but not enough to affect the Demon’s Psyche. No change is made to its rating when possessing a new host.

Modus of Rebirth
Cost: 1 permanent Dominion point
Quite possibly the least used Modus for returning again, even though it’s the easiest to use. All the disembodied Demon has to do is find a woman of child bearing age. She can even be a virgin, although most Demons avoid them for the amount of attention it brings. Once she is found, the Demon settles in her womb. The unfortunate side effect is that the Demon must be reborn and grow up again. Most Demons that chose this Modus for their next return are those that are advanced planers in the long game or have no other choice due to limited power. If the Demon has the right Domain, he may be able to speed along the pregnancy or his aging. Specific effects are up to the Storyteller.
Domain Return: Domain of Flesh at level 5.
New Psyche: The cycle of rebirth is cleansing to Demons. Thanks to this, the Demon’s Psyche restarts at 7 or remains at his old Psyche rating, whichever is higher.

Modus of Revivication
Cost: 2 permanent Dominion points
Finding a dieing body is a rare find for a Demon. Without the need of healing Domains, a Demon can bring the body back from the brink of death as its soul leaves it's body. Demons can revive their own host body as it dies, but it is a rare occurrence. Since it is likely the Demon would have spent most of it's power preventing its death to begin with and Reviving a body only returns it to one (1) health box and in the same predicament that killed it. The best suited hosts for Revivication are heart attacks, strokes, suicides and accidents. These hosts have had their appointment with death and moved on past further danger.
Domain Return: Domain of Awakening at level 5.
New Psyche: Reviving a body is an enlightening experience giving the Demon a renewed respect for life. If the Demons Psyche was less than 7, add 1 to it for his new rating.

Other Modi
Once a Demon has returned the first time (character creation), he may have been able to prepare other methods of returning as backups in the event of loosing his host body. These other Modi have their own requirements (seen in the Modi section) and should be discussed with the storyteller before playing a character using one.

Modus of Binding
Cost: 2 permanent Dominion points (4 if the Demon did not have a Reliquary prepared)
With the preparation of a Reliquary, a Demon can always have an emergency home. Reliquaries are normally objects carried by Demons to store extra Faith, but can function as a lifeboat in a pinch. Sometimes a Reliquary may not have been prepared. Impromptu Reliquaries are possible, but are harder for Demons to squeeze into.
Domain Return: Domain of the Forge at level 5.
New Psyche: Unless the Demon is continuing his old Modus (was Earthbound before), the shock of having no mind or memories in the new host (Reliquary) affects him greatly. If he is not continuing his old Modus, his new Psyche is 1 less than his old Psyche. Check for a derangement due to the Psyche loss. Otherwise, his Psyche rating remains the same.

Modus of Incarnation
Cost: 5 permanent Dominion points (plus special)
Perhaps one of the most difficult, but most rewarding Modus, Incarnation is the goal of most Demons. To be rid of the need for mortal hosts. In order for a Demon to succeed returning in this fashion, he must have at least one Thrall or a Fount (one of rank 3 or higher). While it is possible with only one Thrall or Fount, Demons that Incarnate themselves with only one Thrall (or Fount) find their Incarnation cut short by the destruction of said Thrall (or Fount). Most Demons preparing for Incarnation have many Thralls and Founts (of 3rd level or higher) who's locations and identities are hidden from all of the Demons enemies and even friends. The freshly made Incarnate materializes for his first time near one of his Thralls or at one of his Founts in six days or less (6 - extra Dominion points spent = number of days). During this time, if those necessary Thralls and Founts are killed or destroyed, the Demon is forced back into Exile.
Domain Return: Domain of Realms at level 5.
New Psyche: When returning as an Incarnate, the Demon is flipping the bird to the world that rejects it in a blatant act of defiance. Roll for Psyche loss as if the Demon had Consumed another Demon (2 dice). Normal Psyche loss rules apply.

Once a new host is found:
1) Spend Dominion cost according to Modus chosen. If the Demon’s Dominion is reduced to exactly zero dots by the Modus cost, he must live without access to any Faith or Domains until he spends 8 experience points to regain his first dot in Dominion (See the effects of zero Faith in the Faith section). Death at this stage means being expelled back into Exile.
Note: If the Demon has 5 ranks in the associated Return Domain, he can pay this cost in Faith points instead.
2) Physical, Social, and Mental Attributes are those of the new host, plus the Modus’s favored attribute.
3) Skills are those of the new host.
4) All physical, social and mental merits are of the new host. (supernatural merits of the Demon remain)
5) All but 3 dots of Domains are lost. The player is free to choose which remain.
6) Psyche change is related to Modus chosen (see above).
7) Any remaining Faith points in the Demon’s Faith pool are retained.
8) Current pacts with Thralls remain, although a Demon with a new Host will have to reestablish social relationships with his Thralls.
9) Pantheon membership is lost, although he is able to rejoin. See Pantheons for more information.
10) Unspent experience remains.
11) Any remaining dots (above 1) in Dominion are converted into 8 experience points per dot. These experience points may only be spent to raise new ratings toward the Demon’s old ratings and may not be used to increase them above the old ratings. Neither can they be spent on anything that the Demon did not have in his last life. These experience points are used only to return part of what he was.
12) The Demon has Returned again.

Jason’s Demon character, Cardiff, is attacked by a werewolf and his host body dies. Cardiff was on the Modus of Merging. He has no Thralls to merge with and there is too little time for him to find a new willing host. If his body wasn’t torn to pieces, he could try to reanimate it by using the Modus of Reanimation. The city morgue is close by, so Reanimation is still a good option for a Modus. Cardiff locates a body that appears to have died from a gunshot wound to the chest. His Dominion score was at 5. By spending the 2 Dominion to reanimate the body, his score drops to 3. His Attributes, Skills, and Merits change to those of the new host (keeping his Legacy and Fount merits and adding his Favored Attribute). Cardiff had Dominion of Humanity 2, Flesh 3, and Longing 2. Jason can only keep 3 of his character's Dominion dots. He decides to keep Flesh 3. Cardiff’s Modus has changed to the Modus of Reanimation. His Psyche remains the same, thanks to the corpse being of neutral morality. Since his remaining Dominion score is 3, it now drops to 1 and he gains 16 experience points (2 Dominion ranks changed into 8 experience each) to spend on increasing any reduced scores back to his old scores. Feeling that his character is too vulnerable in his newly Reanimated state, Jason spends the 16 points to raise his character’s Dominion score from 1 to 2.

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