Domain of Patterns

• Sense Congruence
This Evocation allows a Demon to sense when and where a specified type of event is most likely going to occur. The value of this evocation comes from its power to put a Demon in an exploitable situation. For instance a Demon masquerading as a lawyer might benefit by knowing where the next environmental disaster would occur. The Evocation is enhanced by mundane Investigation. By predetermining one factor the likelihood of the Demon learning something useful increases.
Cost: None
Dice Pool: Wits + Streetwise + Patterns
Action: Instant
Duration: Instant
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Multiple successes yield more information, but the Demon must be very specific in what he is looking for. For example, Ashardalon has been following a Cult’s activities to try and prevent them from summoning his old nemesis Zedacbrim. He uses Sense Congruence to determine when and where the next Demon Summoning Ritual will take place and it is revealed as midnight tomorrow in Bucharest, Romania. Knowing the Cult is limited to New York that probably does him no good. By searching a Cultist’s apartment he finds a note that they should be ready to start at 11 pm on the 23rd. He uses Sense Congruence again to see where a Demon Summoning Ritual will occur at 11 pm in the 23rd and the location of a Barn in Syracuse is revealed to him. Time to plan a party crashing thinks Ashardalon .
Exceptional Successes: An exceptional success lets the Demon know if he has a personal stake in the event. For instance, if the Bucharest Ritual in the example were to summon an ally, he might get the sense he has such a stake, otherwise no extra effect.
Turmoil: Sometimes the Demon feeds his own Turmoil into the pattern directly and works to unravel the pattern that will cause the congruence. In effect, each success on the Turmoil roll decreases the chances that the congruence will happen the way it was "supposed to". The event will still happen, maybe at a later time or different place.

•• Pattern Riding
This Evocation allows the Demon to enter a sort of “go with the flow” allowing him work within the confines of reality more fluidly than otherwise possible.
Cost: 1 Faith
Dice Pool: Composure + Empathy + Patterns
Action: Instant
Duration: One Scene
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success:Each success becomes one roll the Demon gains the 9 gain rule for during the scene.
Exceptional Successes:No further benefit is gained.
Turmoil: The Demon focuses all of his attention on the action being preformed and ignores everything else around him. All chosen rolls gaining the 8 again rule, but each time the Demon uses the 8 again rule he forfeits his Defense. Note: If the Demon uses his Defense in a round, he cannot choose to use his 8 again on actions occurring later in that round.

••• Congruence
This Evocation allows the Demon to tie objects or people to himself. It is not a particularly refined ability and is incapable of governing the manner in which the target interacts with him. People may arrive with lawsuits or as potential in-laws the Evocation does not discriminate The Demon can insure that sometime soon he will come into contact with the target.
Cost: 1+ Faith
Dice Pool:Presence + Persuasion + Patterns vs. Resolve + Dominion
Action: Instant
Duration: Varies
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: The number of successes gained controls how soon the Evocation comes to fruition.
1 Success - sometime in the next year
2 successes - sometime in the next 6 months
3 successes - sometime in the next month
4 successes - sometime in the next week
The Demon is capable of affecting multiple targets, but he must spend 1 Faith per target. The Demon suffers dice penalties based on his level of familiarity with the targets, close friends suffer no penalty while someone he’s never seen would be -10, in addition to any Occultation or Fame modifiers.
Exceptional Successes: sometime in the next 2 days
Turmoil: Tormented Demons draw things to themselves through a series of misfortunes dealing bashing damage equal to successes to targets during the duration. Injuries are always sustained under highly memorable even freakish circumstances.

•••• Trace Pattern
This potent Evocation allows a Demon to see the immediate circumstances of an event that occurred in an area.
Cost: 2 Faith
Dice Pool: Wits + Investigation + Patterns
Action: Instant
Duration: Instant
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Each success becomes 1 turn both before and after the event the Demon can observe. The reading is contingent upon the Demon’s knowledge of the event’s occurrence and mundane investigation can enhance the utility of the Evocation. If a Demon has no evidence of an event he cannot attempt to Trace its Pattern. For example:
Mustakrakish finds a dead body in his hotel room. With the body present and the blood on the walls it’s clear she died here and simple to see the immediate circumstances of her death revealing a masked assailant. With multiple successes Mustakrakish can see for several seconds before and after her death.
If Mustakrakish had been told of the murder, but not arrived till the body had been removed and all evidence of murder covered up or destroyed he would not be able to use Trace Pattern.
If the Demon has reason to believe evidence had been removed or covered up he might be able to find less obvious evidence. For Example:
Mustakrakish enters the room expecting a dead body, but finds nothing. He does however smell a fresh coat of paint. Scraping a wall with his key he finds some spattered blood underneath the new paint. Not evidence of a murder, but he can use Trace Pattern to see the circumstances of the blood getting on the wall.
Exceptional Successes: the Demon’s successes count as minutes he can observe before and after the event.
Turmoil: A Demon’s Torment consumes the evidence of the event as if he were burning its pattern dealing his Successes as bashing damage to whatever evidence he uses to spark the Evocation.

••••• Twist Time
The Demon’s refined sense of the pattern of reality allows him incomparable foresight that is processed so quickly it can be used in even combat situations effectively. For the duration of the Evocation the Demon does not use his initiative but may interject his action at any time. After the Evocation expires the Demon is considered to have the highest initiative.
Cost: 2 Faith
Dice Pool: Wits + Science + Patterns
Action: Instant
Duration: 1 Turn per Success
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: The Demon’s refined sense of the Pattern of Reality allows him incomparable foresight that is processed so quickly it can be used in even combat situations effectively. For the duration of the Evocation the Demon does not use his initiative but may interject his action at any time. After the Evocation expires the Demon is considered to have the highest initiative.
Exceptional Successes: No further benefit is gained.
Turmoil: Tormented Demons do not use their foresight in the same tactical sense. Instead the use it to become a storm of pain insuring after they’ve taken their own actions they are in a position to maximize the injury they can inflict. At the end of any combat round this Tormented Evocation is active the Demon may make one additional physical attack.

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