DtR: Inferno Adaption

Modi Changes

Because Inferno introduced “Supreme Possession” as a way for the spirit to tag along, the Modus of Possession changes from a Daemon entering a soulless body. Also included as the Modus Boon, was the idea of the Infernal Will.


Technically any spiritual being is capable of some form of possession; although, this one is unique from normal possession. Human beings have souls. Souls are powerful and set humans apart from the rest. When most people are possessed, their soul is pushed aside. This usually creates a power struggle that the person would eventually win, if given enough time. However, when a Daemon possesses a human, they squeeze in next to the soul instead of suppressing it. These Daemons take a back seat, becoming part of the person without trying to take over completely. This gives the Daemon a foothold to avoid the eventual expulsion that other possessing spirits deal with.
These Demons always have the voice in their head. Sometimes they even believe they can see this passenger. Maybe they do. One thing is for certain, the Daemon speak with the person only when it desires. Most of the time, the Daemon is perfectly happy to sit quietly inside and watch.

Nickname: Hitch-hikers

Preferred Attribute: Manipulation or Intelligence

Boon: Because the possession is only partial and the Daemon is only taking a passive role in the back seat, the character essentially has two beings in one body and thus two wills. Thanks to this, the Demon has two Willpower pools. The first is the normal Willpower pool that all Demons have. The second is the Daemonic Willpower pool. This pool’s size is equal to the character’s Dominion. The character may spend Willpower from this pool as normal Willpower is spent. Although, the character may not spend Daemonic Willpower to resist Urges (See Urges in Chapter 4). Also, as an optional rule, the Storyteller may allow the “Double Down” rules from WoD: Inferno page 121.

Bane: The separation of Daemon and soul in the character’s body causes the Daemon to act as a “floating voice” in the character’s head. Because of this, the Daemon can voice its desires easier. A voice in your head telling you to “Do it. Do it, now!” is much harder to resist than a simple Urge. Thus, all rolls to resist an Urge are at a penalty equal to the character’s Dominion score.

The Merged: A blend of soul and Daemon? It must be so quiet inside their head. I don’t know if I should feel sorry or be envious. <You should pity them.>
The Reanimated: Walking corpses. <Such is our power, to rise above death.>
The Reborn: My Daemon rides with me. Why would one want to be alone from the start? <They give up so much, but at least they get to forget for a time.>
The Revived: They may look like the old person, but they’ve moved on and only their Daemon remains. <Empty vessels are rare to find.>
Vampires: I think I can relate to them. I hear they have a beast that can control them when it desires. <I don’t control you. I just ask hard.>
Werewolves: Stupid, mindless animals. All they want to do is destroy us. <Such a beast could never destroy me. I would simply move on.>
Mages: All of that power and no Daemon to guide them. <Humans were never meant to have such power.>

Because the Modus of Possession’s Bane over stepped that of Revivication, Revivication’s Bane was rewritten.


Bane: Once the soul has moved on, the Daemon does not have a strong template to base his forged Psyche. After the Daemon moves in to the empty shell all it has are memories to base moral decisions upon. Because of this possibly misinterpreted morality, these Demons suffer a -2 penalty to Psyche rolls to avoid acquiring derangements after a failed degeneration roll.


All Visages will change from 1-5 dot Visages into 1-3 dot Visages meaning a 4 or 5 dot Visages will become a 1, 2 or 3 dot Visage and may change their workings. Even though WoD: Inferno Vestments have specific durations and costs due to their rank, Visages will have durations and costs unconnected to rank (except converted Vestments, see below).

Converting Vices/Vestments:
The Vices/Vestments in WoD: Inferno can be converted to work in Demon: The Return with some general alterations.
1) Vices become “specialties” in the (new) Domain of Sin. Example: Domain of Sin (Lust). A character can possess multiple specialties in the Domain of Sin. Note: This new Domain and its specialties will be described in the updated Domain section.
2) Vestments become Visages of equal rank. Example: The rank 2 Vestment “Eyes of Above” becomes a rank 2 Visage. Duration and cost for each of these new Visages remain unchanged (exceptions below).
3) For all Vestments, any reference to Willpower points (or Infernal Willpower points) that the Infernal Possessed would gain or spend, now refer to Faith points for the Demon. This includes: activation costs, Willpower gained by draining normal Willpower from anyone else, etc. Exceptions include any references to Infernal Willpower as a rank that effects the Vestment. In those cases, use the character’s Dominion rank.
4) Any reference to “all of Vice dots possessed”, changes to rank of the Visage (Vestment) + Dominion rank. This includes: the duration of 3 dot Vestments, bonuses to dice roles, etc. Also, similar references to the related Vice as a rank, change to rank of the Visage (Vestment).

to the Modus of Revivication.

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