Domain of the Forge

• Gleaning
This Evocation allows a Demon to gain an innate understanding of an object and its intended function, simply by running her hands over it or working its moving parts.
Cost: None
Dice Pool: Wits + Crafts + Forge
Action: Instant
Duration: A number of turns equal to the Demon’s Dominion score.
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: The Demon an innate understanding of how the object is constructed and the way it works; she can operate it as though she possesses familiarity with its capabilities, meaning that Skill penalties do not apply.
Exceptional Successes: The Demon gains such an understanding of the object that she gains a specialty (+1 dice) in using that object. Note: This new temporary specialty can only be accessed by using the object that the Evocation targeted. A chair targeted by the Evocation can be more easily used as an improvised weapon, but the Demon gains no additional ability for using an umbrella (or another chair) in the same fashion.
Turmoil: Instead of gaining understanding of the object, the targeted object suppresses any knowledge of how to use it by touching it. If anyone touches it, all skills for using the object are reduced to zero for the scene. Skill penalties now apply to any skill use of the object as well. Skills are only affected for the use of the exact object. Skill ratings remain the same for all other objects. A person holding two swords (one of them cursed this way) can still use the uncursed one normally.

•• Shape
This Evocation allows a Demon to take matter and work it with ease. A wooden board can be worked into a model ship, a plate glass window can be worked into a delicate glass crown or a steel pipe can be shaped by the Demon’s hands into a razor-edged sword. Objects can also be repaired with this Evocation. The Demon can pull dents out of his truck’s fender or return a splintered baseball bat to pristine condition.
Cost: None or 1 Faith
Dice Pool: Dexterity + Crafts + Forge
Action: Instant / Extended
Duration: Scene or Permanent
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: The number of successes required equals the structure of the object being affected, whether it is to reshape an object or repair it. If the roll doesn’t garner enough successes in one use, the Demon can continue to shape or repair the item (with an extended roll). The creation of complex devices (like a computer or car) is not possible with this Evocation unless each piece is shaped separately. Unless a point of Faith is spent to make the effect permanent (upon completion), the Evocation wears off at the end of the scene and the object returns to its previous condition. If the Demon sets the object down to finish at a later time (not in the current scene), he must spend the point of Faith to maintain any changes made so far.
Exceptional Successes: No further benefit is gained.
Turmoil: Instead of shaping or repairing an object, it is damaged or destroyed. Each success on the Evocation roll becomes a point of damage to the structure of the item (ignore the object’s Durability unless it is supernatural in some way).

••• Template
This Evocation allows a Demon to duplicate objects just by touching them. The Demon’s last bullet in a gun fight, can turn into a box of ammo to help turn the tide. A quick switch-a-roo with a magic amulet and it’s fake can also buy a Demon needed time to escape with the loot.
Cost: Variable
Dice Pool: Intelligence + Crafts + Forge
Action: Instant
Duration: Scene
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: The Demon may fashion an exact Duplicate of any normal physical object that lasts for 1 Scene. Any object up to the Demon's Dominion rating in Size can be duplicated. Multiple objects can be created as long as their total size (all duplicates sizes added together) do not exceed the size limitation. For each additional Faith spent the Demon may increase the Size limit by 5. This Evocation may duplicate simple to complex devices. Relics, Enhanced or Imbued Items can be duplicated as well, but only normal physical aspects are copied, mystical effects or enhancements cannot be copied. When duplicating a complex object it includes any component parts (this includes guns and their current amount of ammunition). Monstrously complicated devices and exquisite works of art may apply penalties to the roll. If the Demon replicates a broken or malfunctioning item it functions as the original would (or wouldn't).
Exceptional Successes: The Demon was able to improve on the objects functionality. The duplicate grants a +1 Equipment bonus above the norm.
Turmoil: These dupicates don’t last long, only one round per success, then they burn out. When the object burns away, roll the Demon’s Dominion score in damage to anything still touching it. Bullets, knives, and arrows still in your opponent can sear away flesh as the object burns away into nothing. Circumstances vary whether or not armor works against this damage and is up to the storyteller.

•••• Alchemy
It was a Demon that first showed man how to change earth into concrete, iron into steel and sand into glass. Demons kept the best for themselves. With this Evocation, a Demon can convert one substance into any other, but states of matter cannot be changed. A wooden chair can be changed into a bronze chair, but not into a puddle of mercury.
Cost: 1 Faith + Varies
Dice Pool: Strength + Athletics + Fundament
Action: Instant
Duration: A number of turns equal to the Demon’s Dominion score.
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: The Evocation requires one success per size category of the object being converted. Partial changes are possible, but usually are worthless for their intended purpose or fall apart quickly. The change can be made permanent with the expenditure of a temporary Willpower point. But, a lead to gold assembly line does not automatically increase the Demon’s Resource level, he must be willing to spend the time and experience points to raise it.
Exceptional Successes: No further benefit is gained.
Turmoil: The Evocation causes the object to fluctuate uncontrollably. It randomly transmutes for the duration of the Evocation (cannot be made permanent), and gives off radiation. This radiation damages those holding or in close proximity to the object. Damage is equal to the Demon’s Dominion score for those touching it, Dominion -1 for 1 yard away, Dominion -2 for 2 yards away, etc., until damage is zero.

••••• State Change
The Demon can manipulate the state of any inanimate matter she touches. She can walk on water or air or break down solid objects into their component particles.
Cost: Varies
Dice Pool: Intelligence + Science + Forge
Action: Extended
Duration: : A number of turns equal to the Demon’s Dominion score.
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: One success per structure point of the object is required to change the objects state to any other state. Partial changes are not possible, effects are all or nothing. Faith cost is one point per level of change in the state of the mater. Solid - liquid = 1, solid - gas = 2. Note: Although “plasma” is a state of matter, this Evocation does not change the temperature of the material and cannot change the state to “plasma”. Solid objects changed into liquids or gases want to remain in a coherent state, but physical disruption is possible with minor force. A concrete wall changed into smoke can be walked through easily. The effects of this Evocation can be made to last the scene with the expenditure of a Willpower point. At the end of the duration, the material affected returns to normal, converting any changes made to the it in the altered state (such as a table being changed into liquid and half of it is scooped away will return as a partially destroyed table).
Exceptional Successes: No further benefit is gained.
Turmoil: Partial changes are possible with this version. Unfortunately, any material affected becomes toxic, corrosive or poisonous depending on its state and the Storytellers discretion. Damage done to anyone or anything that comes in contact with the material has a dice pool equal to the Demons Dominion rating.

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