Domain of the Flesh

• Lesser Master of Self
The Demon can use this Evocation to change minor aspects of his physical appearance or overcome minor weaknesses of the flesh.
Cost: None
Dice Pool: Stamina + Expression + Flesh
Action: Instant
Duration: Special
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Each Success allows the Demon to change one minor aspect of his appearance such as hair/eye/skin color (though only natural hues can be accomplished), nose size or a add or lose a few inches in height or girth. The Evocation can also be used to reduce wound penalties or overcome those associated with drugs or poison, each success reduces the penalty by 1. Changes and ignoring wound penalty effects only last the scene. The Evocation can also be used to overcome the need for hunger, sleep and water though only temporarily. In this case each success becomes 1 day the Demon need not eat, drink or sleep, at the end of this time however the Demon must return to a normal pattern for an equal length of time or he loses 1 point of Stamina each day until he does.
Exceptional Successes: No further benefit is gained.
Turmoil: The Demon’s appearance becomes predatory, his eyes grow slightly larger, his canine teeth become more pronounced and his fingernails lengthen almost into claws and his body produces a faint musk detectable by animals. The Demon gains the 9 again rule on Intimidation rolls for the duration and most animals will shy away from him rather than risk a confrontation.

•• Manipulate Nerves
The Demon can touch someone and perform the same effects as Lesser Master of Self. Allowing others to overcome hunger, pain or drugs or slightly altering their appearance. However, he now has the power to coax a body to perform, improving reflexes and perception. He can also overcome severe nerve damage temporarily allowing the paralyzed to walk or those wracked with constant pain to rest easy.
Cost: None
Dice Pool: Manipulation + Medicine + Flesh
Action: Instant
Duration: 1 Scene
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Each success can be used as Lesser Master of Self but on another. The Demon may also give the target a +1 to Initiative and Wits rolls to notice or sense things. Finally he may temporarily repair even severe nerve damage allowing the paralyzed to walk etc.
Exceptional Successes: No further benefit is gained.
Turmoil:The Demon tunes the target’s nerves so tightly they become easily excitable, ready to lash out or flee any moment. The near constant rush of adrenalin in response to stimuli gives them +1 Strength for the duration, but leaves them feeling quite tired afterward.

••• Greater Master of Self
This Evocation is quite potent allowing many alterations and transformations to be made to the Demon. The Demon may temporarily restore lost limbs and organs, significantly increase his Size or assume the appearance of another.
Cost: 1 + Faith
Dice Pool: Manipulation + Expression + Flesh vs. Stamina + Dominion (if resisted)
Action: Instant
Duration: 1 Scene
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Each success can be added to a physical Attribute, but one additional Faith must be spent for each success used in this way. The Demon is still limited by how much Faith he can spend in a turn. Another use of this Evocation replaces the previous one.
This Evocation is also capable of significant and refined alterations to appearance allowing the Demon to alter his appearance to match that of another, each success used in this way sets the difficulty for another to see through his disguise if they view him suspiciously. So if a Demon uses 3 Successes to make his target look like a mob boss his goons won’t even roll until he does something out of character, at that point the goons will roll Wits+Composure or Wits+Subterfuge and will need 4 or more Successes to see through the deception. Any Demon that assumes the likeness of a celebrity had best be prepared for everyone eying him suspiciously. The Domain of Longing synergies exquisitely with this power.
The Demon may also decrease his own physical Attributes, 1 per Success as desired. The reason or appearance for this decrease is up to the Demon allowing him to lower his strength by becoming paraplegic or simply very thin.
Finally, the Demon may devote 1 Success to increasing or decreasing his Size by 1.
Exceptional Successes: No further benefit is gained.
Turmoil:The Demon or his target take on the same predatory appearance associated with the Lesser Master of Self but now his bodily fluids have become charged with Turmoil as well. Any fluid exchange poisons the recipient with a toxin as potent as ammonia.

•••• Regenerate
Each success heals 1 level of bashing or Lethal Damage, healed damage does not return at the end of the scene. Each success can also replace a specific limb or organ or undo the atrophy of a comatose or decrepit old patient restoring them to regular mobility.
Cost: 2 Faith
Dice Pool: Stamina + Medicine + Flesh vs. Stamina + Dominion (if resisted)
Action: Instant
Duration: Instant or 1 Scene
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success:Each success heals 1 level of bashing or lethal damage or can stabilize a dying patient. A Success can also be used to restore a lost organ or limb for the Scene. Finally, the atrophy of age or years of inactivity can be washed away restoring the target to full mobility.
Exceptional Successes: No further benefit is gained.
Turmoil:Despite the Demon’s best intentions his subjects are transformed into horrors of twisted limbs and grotesque scars. Subjects with the Striking Looks Merit keep the Merit because they are Strikingly Ugly, others gain the Merit at 2 dots.

••••• Mold of Man and Beast
The Demon can now visit a classic curse upon a target by turning them into an animal. He may also employ all the effects of Greater Master of Self on another. Finally, he may sunder that which he can mold with a touch.
Cost: 3 Faith
Dice Pool: Manipulation + Science + Flesh vs. Stamina + Dominion
Action: Instant
Duration: 1 Scene
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Each Success deals one level of Lethal Damage to any living target the Demon can touch, man or beast. He can transform himself or a target into an animal of his choosing but no larger than his Dominion + Domain in Size and cannot mix attributes of animals that couldn‘t breed together naturally. Targets so changed retain their own mental and social stats but gain the physical Attributes of the animal. They may be affected by Domain of Beasts but can resist with Resolve+Dominion.
Finally, he can employ all the effects of Greater Master of Self on another.
Exceptional Successes: No further benefit is gained.
Turmoil:The target becomes a murderous carnivorous beast of some sort. Despite the Demon’s intent. The animal rages for the Demon’s Dominion in rounds before collapsing and reverting to its natural form. The beasts are fully subject to Domain of Beasts.

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