Exiled Domains

Some Domains were forgotten or simply lost to the ages, while others are new or are kept secret.


Domain of the Hive
Mostly possessed by Legion members and their recruits, this Domain gives it's possessors a form of hive mind. Linking their thoughts, memories, and abilities. Demons with this Domain slowly loose their individuality and sense of self. The higher his rank in this Domain, the more he will use terms like "we" instead of "I". Hence the popular saying, "We are Legion, for we are many."
To learn this Domain, the Demon must "share" his Dominion with a Demon that knows the Domain. It is a very intimate and vulnerable act. One Demon must give a permanent point of Dominion to the other, then the second Demon gives a permanent point of his Dominion to the first. There is no guarantee that the second Demon will give up the point of Dominion, so it is risky. Of course, if a Demon Consumes another that knew the Domain, he is still able to learn the Domain, but will only be able to use the Thrall affecting Evocations of the Domain.

• Call
Named for it's general use by the Legion to call other members, this Evocation allows the Demon can send out a message to any Thrall or other Legion member that the Demon has "Shared Dominion" with. The Call can work over any distance, but not across worlds.
Cost: None
Dice Pool: Intelligence + Expression + Hive
Action: Instant
Duration: Instant
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: The Demon sends an idea, phrase or image into the mind of the target. More successes means more clarity and more information. One success gets the general idea across, two or three gets the exact phrase, while four or more can send images as well.
Exceptional Success: No additional effect.
Turmoil: The call cannot be directed at individuals, but is sent to everyone that the Demon could send the call to. This includes all Thralls that the Demon has as well as fellow Legion members. This is the equivalent of shouting in someones ear, so it can anger others when it is not an emergency.

•• Share
The Demon can share what he is sensing with with a Thrall or other Legion member that the Demon has "Shared Dominion" with. Any sense may be shared to the target, even surface thoughts. Like the Call, there is no distance limitation to this Evocation, but does not work across worlds.
Cost: None
Dice Pool: Wits+ Persuasion + Hive vs. Composure + Dominion
Action: Instant
Duration: 1 Scene
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Each success is one sense that is shared with the target. What senses that are shared are chosen by the Demon.
Exceptional Success: Surface thoughts can also be shared across the link, if the Demon likes.
Turmoil: If the target fails to resist, the Turmoil causes the shared senses to override their own for a number of rounds equal to the successes on the Turmoil roll.

••• Knowledge
At this level, the Demon can use his shared mind to know things that his Thralls and Legion members know. Knowledge like names, locations and other memories. Think of it as a Demonic web search.
Cost: 1 Faith
Dice Pool: Manipulation + Investigation + Hive
Action: Instant
Duration: N/A
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Each success give the Demon one bit of information. Like a person's name, his home address, that he killed a fellow Legion member, etc. Only information that is known by the Demon's Thralls or Legion members is accessible. It is up to the Storyteller to determine what is known or unknown.
Exceptional Success: No additional effect.
Turmoil: The Demon garners more information, but it is all jumbled. Add the Turmoil successes to the Evocation successes and use the total as the normal successes. Unless the Demon spends a point of Willpower, the information is mixed together in confusing bits (the Storyteller is advised to be creative in describing the information gained).

•••• Skills of All
This Evocation allows the Demon temporary access to the skills of his Thralls or Legion Members. A Demon with no knowledge of computers can delve into the hive mind and use knowledge gained there to hack past a military grade firewall.
Cost: 1 Faith
Dice Pool: Wits + Empathy + Hive
Action: Instant
Duration: 1 round per level of Dominion
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Each success gives the Demon a temporary dot in the Skill desired. These temporary dots are not added to existing dots of the skill, if the Demon already possesses some knowledge, they instead replace any pre-existing level of still.
Exceptional Success: No additional effect.
Turmoil: Skill dots gained are added to existing dots instead of replacing them, but the knowledge is flawed and incomplete. Ignore the 10 again rule for uses of the specified Skill for the remainder of the scene.

••••• Domain Memory
At the pinnacle of this Domain, the Demon is able to gain access to the Domains and other supernatural abilities of his Thralls and Legion Members. Visages, Domains and supernatural Merits are all available to the Demon.
Cost: 2 Faith
Dice Pool: Manipulation + Persuasion + Hive
Action: Instant
Duration: 1 round per level of Dominion
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Each success, up to the Demon's Wits, gives him one temporary dot in a Domain, Visage or other supernatural Merit. For Visages and Merits without variable levels, the level is how many successes that are needed. Only Domains, Visages and Merits possessed by Thralls and Legion Members are available. The Storyteller decides what is available.
Exceptional Success: No additional effect.
Turmoil: Domains gained are automatic Turmoil effected when used. While Visages and Merits temporarily overwrite any existing ones.


Domain of the Dominator
This Domain is different from most others in that there are no Evocations associated with it. Instead, increasing the Domain simply provides the Demon with more power when trying to possess a temporary host.
Cost: None
Duration: Based on the number of successes.
Dice Pool: Stamina + Manipulation + Dominator vs. Wits + Composure
Dramatic Failure: The Demon fails to jump into the target and may never use this Domain on him again.
Failure: The Demon fails to jump into the target.
Success: With any successes, the Demon "jumps" into the target, but the durration is determined by the number of successes:
1, The possession lasts the scene
2, The possession lasts until the next sunrise or sunset, whichever occurs first
3, The possession lasts one day per Dominion rank of the Demon
4, The possession lasts one week per Dominion rank of the Demon
5, The possession lasts until the Demon decides to leave (or killed, or exorcised)
The Demon must touch the intended target in order to "jump" into his body. In combat situations, this can be tricky (See the rules on grappling a target in the core World of Darkness book).
The temporary host does not remember his possession unless the Demon wishes for him to remember. Any memories left in the temporary host are hazy and dream like.
The Demon's primary host (his Returned host) body lies dormant while he is in his temporary host body. If the Demon's primary host is ever killed or destroyed while the Demon is "out", he is stuck using this Domain to find new temporary hosts each time the duration expires or else face Exile as a normal death.
If the temporary host dies (or the Demon is Exorcised), the Demon returns to his primary host (if it is available).
The Demon may always leave the temporary host early by returning to his primary host or using the Domain again on another target.
If a supernatural is targeted (and fails his resistance roll), he may spend a point of Willpower reflexively to prevent the possession. If he is stopped in this manner, the Demon may not attempt to possess the target again for the remainder of the scene. Any attempted use of this Domain on a supernatural being is recognized for what it is and will likely be retaliated against. Thanks to their immunity to possession, any attempts to use this Domain on another Demon automatically fail.
Exceptional Success: The duration increases by 1 level.
Turmoil: Each time the Demon leaves a temporary host, the victim remembers the violation and his lack of control. The words "prisoner in my own body" are used a lot by these victims. This affects the poor soul greatly and he must roll for Morality loss and possible Derangement. Multiple successes on the Turmoil roll call for a like amount of possible Morality loss rolls.

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