Domains

All Demons have Power over certain parts of existence. These powers are divided into Domains. Each Domain has a series of levels of power called Evocations. These Evocations allow a Demon to command the dead, heal the living and many, many other things. When a Demon attempts to use an Evocation to affect a sentient being (mortal, demon, or other supernatural), the roll is contested. Resolve or Composure is rolled for mortals, whichever is higher, to resist. Supernatural beings, which are harder to affect with Evocations, may resist with Resolve or Composure + the appropriate supernatural trait (Dominion for Demons, Gnosis for mages, Primal Urge for werewolves and Blood Potency for vampires).

Each Hous has a list of Domains that are tied to the House. They are the easiest for the Demon to learn. All Domains are still available to every Demon, but they are more difficult to learn due to being unrelated to their House.

House Domains
The House of the Coming Darkness Death Paths Patterns
The House of Enlightenment Awakening Light Radiance
The House of Judges Celestials Paths Portals
The House of Mortal Desires Flesh Longing Radiance
The House of Resurgence Beasts Flesh Wild
Common Domains
Earth Flame Forge Fundament
Humanity Realms Storms Soul
Realms Wind

Dice Pool
Evocation dice pool rolls consist of: Attribute + Ability + Domain
Note that the player uses his rank in the Domain, not the Evocation’s Level. This shows gained ability in using the lower level Evocations.

Extended Rolls
In some cases, extended rolls are possible, by paying Faith cost for each roll. Dominion rating is maximum number of rolls for an extended action. If extended rolls are available, the Evocation will make note of it.

Modifiers to Evocation rolls
Reason Dice Pool Modifier
Near a Fount of level 2 or 3 +1
Near a Fount of level 4 or above +2
Ravaging Thralls Variable (see below)

Ravaging Thralls
A Demon can increase the power of an Evocation by drawing power from a Thrall. The player may add a number of dice to the Evocation roll up to the Pact level of the Thrall being Ravaged or the Demon’s Dominion rating (whichever is smallest). Each extra die gained through Ravaging drains a Willpower point or point of Health from the Thrall.
(See: Thralls for more information on Ravaging)

Turmoil Evocations
All Evocations have a chance of being affected by Turmoil. This Turmoil is a result of the material world’s attempted expulsion of the Demon and his own internal torment. Every day, hour, minute and second, the Demon fights to keep his mind and his footing in the material world as it rejects him. The world is trying to push the Demon out (or maybe the Abyss is trying to pull him back in to Exile). There is also the fact that the Demon has given up nearly all of his self, power and control to return. Some of this Turmoil is the emotional and spiritual stress on the Demon. When evoking a Domain, the stress can show itself. Most of the time it is simply lack of control of the effect. Like releasing a burst of flame emanating from the Demon instead of throwing a fire ball. Imagine trying to walk against a hurricane while writing a letter and you might get the idea. A Demon can combat this Turmoil by limiting there power in the Evocation. It’s much easier to mark a few letters down than write the whole letter.
The Demon’s Psyche acts as a shield when performing Evocations. When a player rolls for an Evocation, the Storyteller rolls the same number of dice minus the character’s Psyche rating. Any successes indicate a Turmoil Evocation. Turmoil effects are described in each Evocation. There is never a chance die for a Turmoil roll. If the Turmoil dice pool is reduced to zero or below, there is no chance for a Turmoil Evocation.
Because Psyche is the Demon’s defense against Turmoil, those with low Psyches risk it more often than high Psyche characters.
Demons can also combat the Turmoil by throwing more power at the Evocation than is required. Turmoil dice can be “bought off” by spending additional Faith for the Evocation. That is, for each additional Faith point spent by the Demon (above any other costs), one fewer Turmoil dice is rolled. This expenditure is done before the Turmoil dice are rolled. Note that Faith expenditure per turn is still limited by Dominion rating.
Turmoil has less of an affect in the Twilight and no effect in the Shadow. However, Turmoil will still have its full effect, if the Evocation is used to affect something in the material world.

Modifiers to Turmoil roll Dice Pool Modifier
Reason Dice Pool Modifier
Each additional Faith point spent (beyond normal costs) -1
Demon is in the Twilight -2
Demon is in the Shadow World No Turmoil Roll Needed
Psyche -1 per point of Psyche the Demon has

Purposeful Turmoil
At times, a Demon may wish to call upon the Turmoil versions of Evocations on purpose. Some of the Turmoil versions do have their uses. If the Demon desires those results, he must release a portion of his control over his Psyche. When doing so he also embraces the chaos that his Psyche works so hard to suppress, possibly resulting in a Degeneration roll (See: Psyche). No Turmoil roll is necessary when the Turmoil effect is desired. If the Turmoil effect changes due to the number of successes on the Turmoil roll, use the number of successes on the Evocation roll instead.

Evocation Sequence
1) Determine dice pool to roll for the Evocation (Attribute + Ability + Domain + modifiers) Note: Dice pool may be limited by player in order to reduce or eliminate the Storyteller's Turmoil dice pool.
2) Determine dice pool to roll for Turmoil (Evocation dice pool + modifiers)
3) Player rolls Evocation dice pool while Storyteller rolls Turmoil dice pool
4) Count successes (Evocation and Turmoil)
5) Determine if the Evocation is a Turmoil (any successes in the Turmoil roll)
6) Evocation happens

Evocation Examples:
John’s Demon character, Cleveland, is falling off the roof of a tall building. He wants to use his Domain of the Fundament to decrease his rate of fall. He rolls his character’s Strength + Athletics + Fundament (2 + 3 + 3 = 8). His character’s Psyche rating is only 6, meaning that the Storyteller rolls 2 dice for Turmoil (8 – 6 = 2). The Turmoil roll yields 1 success, indicating a Turmoil version of the Evocation. If John wanted, he could have only rolled 6 dice and avoided the Turmoil roll, altogether. He didn’t want to risk his character’s life, so he’ll have to deal with the Turmoil this time.

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