Domain of Death

The power over death is one that is desired by many. Causing death is easy, controlling it is not. A Demon with power over the Domain of Death can master its effects and even gain control over unlife. Most Demons that master this Domain are on the Modus of Reanimation. Their cold dead bodies resonate with the Domain of Death like graveyards and mortuaries. While any Demon may learn the Domain of Death, the Reanimated are those that make it look the most gruesome.

• Corrosion
This Evocation can be used to accelerate the process of corrosion of non-living matter into its component particles.
Cost: None
Dice Pool: Stamina + Science + Death
Action: Instant
Duration: Lasting
The Demon must be able to touch his intended target to perform this Evocation.
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Successes achieved on the Evocation roll must exceed the Durability rating of the item to cause any Structure damage. So, if a wall has 1 point of Durability, any successes achieved in excess of one remove Structure points from the target. If the Demon spends a point of Faith, he is able to ignore any Durability that the item may have. If preformed on a dead body (one whose health has been reduced to zero) each success removes a dot of Stamina. When all the dots have been eliminated, the body is reduced to dust. Walking corpses (like vampires or zombies) that still have points in their Health trait cannot be affected by this Evocation.
Exceptional Successes: No further benefit is gained.
Turmoil: Demons that loose control, corrode objects in the area as apposed to single targets. Every object (floors, walls, cars, guns) within a radius of yards equal to the character’s Dominion score is affected.

•• Decay
Similar to the Corrosion Evocation above, this Evocation accelerates the process of decay. Instead of affecting non-living matter, this Evocation affects the living and even the unliving.
Cost: None
Dice Pool: Stamina + Medicine + Death versus target’s Stamina + Dominion
Action: Instant
Duration: Lasting
The Demon must be able to touch his intended target to perform this Evocation. (See “Touching an Opponent,” p. 157 of the World of Darkness Rulebook.)
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Each success inflicts one health level of lethal damage. Armor does not gain the target any benefit, unless it is mystical in origin.
Exceptional Successes: No further benefit is gained.
Turmoil: Loosing control affects those in the area as apposed to a single target. Everyone (but the character) within a radius of yards equal to the character’s Dominion score is affected.

••• Vision of Mortality
There is nothing more disturbing than having your soul forcibly ripped from your body only to have it slam back in a moment later with a force that knocks you off of your feet. This Evocation doesn’t actually allow a Demon remove a person’s soul. It still remains attached to the person. It is merely pulled and stretched like taffy until it slips from the Demons grip and springs back into it’s body.
Cost: None
Dice Pool: Strength + Occult + Death versus target’s Composure + Dominion
Action: Instant (resisted)
Duration: A number of turns equal to the number of successes
The Demon must be able to touch his intended target to perform this Evocation. (See “Touching an Opponent,” p. 157 of the World of Darkness Rulebook.)
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Each success equals a number of turns that the Demon can hold on to the target’s squirming soul. Unless they spend a Willpower point per action, neither the target nor the Demon can perform any other actions while the Demon is maintaining his hold on the soul. Both the victim and the Demon lose their defense rating during this time unless the Willpower point is spent. The Demon releases the soul early if he takes any damage or just decides to let go. Once the soul is released (or slips away from the Demon), the victim looses 1 Willpower point per turn his soul spent in the grips of the Demon. Mortals immediately abandon their actions and flee from the Demon’s presence, while Demons (or other supernatural creatures) that are the subject of this Evocation may make a Wits + Composure roll to remain. Fleeing victims must flee for a number of turns equal to the Demon’s Dominion score.
Exceptional Successes: The Demon can perform other non-Evocation actions while holding on to the victim’s soul without the need to spend Willpower points.
Turmoil: The Evocation additionally warps the victim’s soul in such a way that he may gain a derangement. Unless he gains more successes on a Wits + Composure roll than the Turmoil roll received, the victim gains a minor derangement or increases a minor into a major derangement.

•••• Unlife
This powerful Evocation allows a Demon to animate a dead body without the presence of a soul or vital spirit, creating an unliving creature completely under the Demon’s control.
Cost: 1 Faith
Dice Pool: Stamina + Medicine + Death
Action: Instant (or Extended, if desired)
Duration: See below.
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: A walking dead creature has only one point in each of its Attributes upon creation (Power 1, Finesse 1 and Resistance 1), though each extra success can be used to add additional points in any Attribute, at your discretion. These creatures do not suffer wound penalties in combat, using their full dice pools at all times. Their Health points must be reduced completely with aggravated damage before being destroyed. Undead minions are mindless automatons, acting solely according to your Demon’s will. Each time your character wants one of her minions to perform an action, make a Wits + Composure roll. If your character controls more than one creature at a time, subtract the number of minions being controlled from this roll. Not all need to be controlled each turn. If they are not told what to do, or if the Wits + Composure roll fails, the zombie will continue the last action it was commanded to perform.
Alternatively, a Demon can program a minion to perform a rote set of instructions; one action per point of Wits that your character has, all by spending a temporary Willpower point. Since these instructions are transmitted mentally, it’s possible to create a detailed set of commands, including complicated travel routes and detailed physical descriptions. Once programmed, however, a minion cannot be given further commands. If the Demon uses her will to command the minion to perform an action outside the realm of its instructions, its programming is lost.
Demon’s can raise and control a number of minions equal to their Dominion score at one time. The bodies must be within the character’s Dominion score in yards to be affected.
This Evocation lasts until the creature is destroyed or dismissed by the Demon.
(See: Zombies in the Antagonist section)
Exceptional Successes: No further benefit is gained.
Turmoil: The number of dead bodies animated is not limited by the Demon’s Dominion score, only by the number of dead within range. Unfortunately, they are uncontrollable flesh-eating monsters. By spending a Willpower point, the Demon can at least convince them that he is not on the menu. These zombies cannot be dismissed by the Demon and will continue until they are destroyed or decompose naturally.

••••• Extinguish Life
The touch of the Demon can mean death. By placing a hand on a living body and exerting her will, a Demon can sever the victim’s soul from his body, killing him instantly. Even if the Evocation fails to completely sever the soul, it still produces an icy chill that saps the vitality from the victim’s body as he realizes his soul is being torn away.
Cost: 1 Faith
Dice Pool: Strength + Occult + Death versus target’s Composure + Dominion
Action: Instant (resisted)
Duration: Lasting.
The Demon must be able to touch his intended target to perform this Evocation. (See “Touching an Opponent,” p. 157 of the World of Darkness Rulebook.)
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Each success causes one point of aggravated damage as the victim’s soul is torn away. If the victim is a mortal and the number of success exceed his Willpower or remaining Health (whichever is less), his soul is immediately severed from his body and he dies. If the target is a Demon (or other supernatural), the connection is tighter, so the damage must exceed his Willpower + Dominion (or other supernatural trait) before being disconnected from his body. Use of this Evocation on mortals can and normally does create ghosts. With the use of the Domain of Spirit, this newly severed soul can be captured and possibly used. The soul will only stick around for the next turn, so the Demon must be quick. If the damage did not exceed the victims Health, but still severs the soul, the body remains alive (and vacant) for a number of turns equal to its Stamina. Such bodies may be possessed by Demons (or spirits and ghosts with the proper numina) without a host.
Exceptional Successes: No further benefit is gained.
Turmoil: The lack of control in this version of this Evocation shreds the target’s soul instead of severing it from the body. Each success inflicts one point of aggravated damage directly to the target’s soul. Once the target’s health is full of aggravated damage, its soul is shredded into pieces and he dies. Shredded souls are destroyed and do not yield ghosts. Demons can be permanently destroyed by use of this version.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License