Domain of Beasts

• Summon Beasts
With this Evocation the Demon can get a sense of the local fauna and even summon it to his side for protection. Summoned beasts behave as they normally would in the Demon’s presence, but attack those that attack or overtly threaten the Demon as if they themselves had been attacked. This Evocation overcomes the flight instinct. The Demon becomes the corner into which they are forced so even an animal inclined to flee will feel it has no choice but to stay and fight as long as the Demon does. With the expenditure of an additional 3 experience, the Demon may learn to summon insect swarms as well.
Cost: None
Dice Pool: Wits + Animal Ken + Beasts
Action: Instant
Duration: 1 Scene
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success:The Demon gets a sense of the animal populations around him out to a radius of 1 mile per Dominion and in what direction concentrations of a specific animal type may lie. Finding a specific animal is outside the scope of this Evocations power, however, creative thinking and deductive reasoning can accomplish such a task.
Once the Demon has a sense for the area he can summon 1 beast per success. Beasts move at their running speed to the Demon’s side, but cannot overcome barriers that the animal simply cannot handle. Large dogs might hurl themselves through a window, but they could not open a door. It can usually be assumed the animals will arrive in 1 to 10 minutes. If he Demon chooses to summon a swarm of insects in which case each success represents how many square yards the swarm occupies.
Exceptional Successes:The animals move as if possessed to the Demon’s side and arrive in half the time dictated by the storyteller.
Turmoil: The beasts are in a fighting frenzy and cannot be controlled by the Demon. However, this frenzy gives them a bonus to all attacks equal to the number of successes on the Turmoil roll.

•• Command the Beasts
The Demon can give a Beast or swarm a simple command such as “Attack her!“ or “Gather those!“ which they must obey for the duration of the scene. To change commands the Demon must use the Evocation again.
Cost: None
Dice Pool: Presence + Intimidation + Beasts
Action: Instant
Duration: 1 Scene
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: The target animal or swarm obeys the command until the end of the scene or they complete the task. A beast set to attack someone will dog that individual until the end of the scene, their own death or that of their prey.
Exceptional Successes:The Demon may give the animal or swarm a complex order consisting of several parts such as “Go to this location and kill the brown haired man then bring me his wallet.” The ST sets the limit to this Evocation’s usefulness.
Turmoil:The animal becomes inspired to a frenzy. It cannot follow instructions other than to attack and receives a +2 bonus to those attacks.

••• Possess Beast
The Demon falls comatose as his power and senses reach out to an animal in sensory range and seize control of it. The animal acts as the Demon wills it and can thus complete complex tasks it might not normally be able to such as typing up a suicide note or programming a VCR.
Cost:1 Faith
Dice Pool: Intelligence + Empathy + Beasts
Action: Instant
Duration: 1 Scene
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success:The Demon seizes control of the beast, seeing what it sees and so on. The Demon can employ Evocations as if physically present with the animal. If the animal dies, the Demon suffers a level of Bashing damage and is returned to his body. While possessing an animal the Demon has limited knowledge of his own body’s well being (He will know if his body is touched or harmed in any way).
Exceptional Successes: The Demon is able to split his consciousness between the animal and his body. The Demon is limited to performing actions at only one location at a time and it takes the Demon one round of concentration to change which body can take an action.
Turmoil:The Demon leaves his body completely to control the beast, so his conscious is less fettered by the Psyche. While this way the animal attacks with a +2 bonus and the Demon has no knowledge of the status of his body.

•••• Animal Form
The Demon can transform into any beast of the Earth. With effort, a Demon may even assume the form of an extinct great beast such as a Dinosaur.
Cost: 1 Faith (+1 Willpower)
Dice Pool: Stamina + Survival + Beasts
Action: Instant
Duration: 1 Scene
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: The Demon transforms into any creature of size 1 to 5 + Dominion. He becomes a common example of the type. If he spends a Willpower he can attempt to become an extinct animal and/or of Size 10 + Dominion score.
Exceptional Successes: Even regular beast forms become a powerful variety of the beast with heavier bones and thicker hide. The Demon gains 1 additional point of Armor while in this form.
Turmoil: Regardless of the form chosen the animal comes with large fangs and claws, this can be horrifying when the form is that of a cow. These fangs and claws give the Demon +1 to Lethal attacks while in this form.

••••• Control Evolution
The Demon now has such potent control over animal life he can choose to evolve or devolve a beast with a thought, or even combine the two effects creating a horrific beast.
Cost: 1+ Faith
Dice Pool: Manipulation + Science + Beasts
Action: Instant
Duration: 1 Round per Success
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Each success can add 1 to an animal’s physical attributes or size as the Demon devolves it into a more primeval form. Conversely, the Demon can add dots to the beast’s mental attributes gifting it with a vicious and brutal cunning. Finally, each success can be used to add 1 point of Armor to the animal by giving it a thicker and heavier hide.
Exceptional Successes: No additional effect.
Turmoil: The burden of the transformation is so great the animal flies into a pain maddened frenzy, attacking the nearest living thing with a +2 bonus. This persists until the Evocation ends.

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