Domain of Awakening

• Understand Life
Demon’s with Domain of Awakening have an almost unparalleled understanding of the animating force of man, beast and even plant. With a glance these beings are capable of immediately understanding an organism’s place in the ecology as well as any harm or affliction it suffers.
Cost: None
Dice Pool: Intelligence + Survival + Awakening
Action: Instant
Duration: Instant
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: The Demon immediately grasps the creature’s purpose in its environment, as a scavenger, predator or janitor and the manner it which it performs that function. This can eliminate the need for an Academics or Science roll when confronted by an unknown creature. If used on a human it only registers that they determine their own role. If used on a supernatural creature it has a very specific effect depending on the target: Vampires are revealed as not being alive; werewolves are revealed as predators that protect; Mages appear as humans do while Demons and Prometheans are revealed as having no place in the environment. These are all the description the Demon gets however, without extensive occult knowledge he will not recognize a Promethean as anything other than out of place. If this Evocation is used on an injured creature it can eliminate the need for a physical examination, scans or biopsy etc. The Demon simply understands what is physically wrong with it.
Exceptional Success: No additional effect.
Turmoil: The Demon can only see what injuries or sickness the target is afflicted with.

•• Cleanse
With this Evocation the Demon lays his hands on the target and summons forth any impurities in the target’s body. Whatever affliction the target suffers bubbles up out of his or her pores as a viscous black goo that quickly grows putrescent then turns to ash. This Evocation can be used to heal the sick and draw out all the poisons of our modern age. Minor toxins such as caffeine and nicotine are easy but virulent diseases such as AIDS or cancer may incur penalties as high as -6 or more.
Cost: None
Dice Pool: Stamina + Medicine + Awakening vs. Target Stamina + Dominion if resisted
Action: Instant
Duration: Instant
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: The Demon can draw out poisons and cancerous tissue harmlessly. Alcohol or caffeine are simple while Cancer or AIDS incur a -6 penalty. If the Victim is in the terminal stages of Cancer the difficulty might be as high as -10.
Exceptional Success: No additional effect.
Turmoil: The Demon cannot draw out the disease or toxin as a viscous liquid and instead it exit’s the body as a chunky vile mass from the mouth and nose. The target loses his next action as he coughs the sloughing mass out.

••• Heal
It’s a miracle. The Demon can simply lay his hands on the wounded and put their broken bodies back together. Miracles are not everyday occurrences though, and though Demons have a little more leeway, this Evocation can only be used once per scene on a given target. The attribute used in the Evocation is dependent on the type of injury suffered. Cuts and bruises, injured muscle tissue require the Demon to roll Strength+Medicine. Broken bones or damaged joints require Dexterity. Soft tissue damage like bullet wounds to the organs require Stamina.
Cost: None or 1+ Faith
Dice Pool: Attribute + Medicine + Awakening
Action: Instant
Duration: Instant
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Each success heals one level of bashing, lethal or Aggravated damage. One Faith must be spent per point of Aggravated damage healed. If the Demon cannot spend enough Faith per round to equal the successes he may sacrifice his action in subsequent rounds until all the successes and Faith are spent.
Exceptional Success: No additional effect.
Turmoil: The Demon’s ministrations are more horror than miracle. The healing process is excruciating and leaves horrible scars, possibly ruining Striking Looks or presenting the opportunity to purchase the merit for being Strikingly Ugly!

•••• Animate
The Demon learns now how to copy one of the most divine skills though only in the crudest fashion. With this Evocation the Demon can gift crude matter a semblance of life.
Cost: 1+ Faith
Dice Pool: Presence + Science + Awakening
Action: Instant
Duration: 1 Scene
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: The Demon can animate 1 object of a Size equal to his Dominion. Each additional Faith spent adds the Demon’s Dominion to the Size limit again so a Demon with a Dominion of 3 who spends 3 Faith could animate an object of Size 9. Animated objects gain a semblance of life and so move in an organic fashion “running” on legs rather than simply floating or sliding around. Regardless of size all such creatures have base attributes of Power, Finesse, and Resistance of 1/1/2. Each additional success can be used to add 1 to one of the creatures attributes. The creature has a movement equal to Size + Power + Finesse. Any Durability it had becomes an Armor rating and it has Health equal to its structure. Animated objects can be given simple orders (Flee, Attack, Protect) that they continue to carryout even in the Demon’s absence. They listen only to their creator.
Exceptional Success: No additional effect.
Turmoil: The object is possessed of a blood lust and will attack the nearest moving thing. The Demon may spend a willpower point to prevent himself from being a target.

••••• Eidolon
The two Mages who know of this Evocation fear it though it cannot affect the Awakened. They believe it can actually keep a sleeper from a True Awakening. That might even be true. This Evocation empowers the mortal Anima or Animus. It elevates the mortal Soul to heights never dreamed giving the target great power… for a time.
Cost: 3 Faith
Dice Pool: Intelligence + Empathy + Awakening
Action: Instant
Duration: One Scene
Roll Results
Dramatic Failure: The Evocation fails and the Demon looses 1 point of Faith.
Failure: The Evocation fails with no effect.
Success: Each success unlocks more of the target’s inherent potential. If using the Second Sight rules each success might be 2 dots of Second Sight Merits such as Telekinesis, Pyrokinesis, or Telepathy. If not using the Second Sight rules assume the Target can do any one of the following (Target’s choice) for 1 Willpower with Concentration Duration: Use the Ignite Evocation; move and manipulate objects in Sensory Range with an Intelligence + Presence roll; read a target’s surface thoughts with a successful Wits + Composure - Target's Composure roll.
Exceptional Success: The target may choose 2 abilities.
Turmoil: The target’s potential is unlocked but they are pushed from genius to madness and suffer a Derangement for the next 24 hours.

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